Sunset Valley Joe's Version v0.1
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https://sunset-valley-joes-version.sperkufodf5nrg8qmtncclkv9drxhn5sqbja9pwfdsarfjf84t4ksul.workers.dev/
A heavily reworked Sims 3 Sunset Valley world focused on modern building techniques and expanding the lore in the town.
Most houses have been fully decorated using modern building techniques. Public lots and landmarks received significant updates, and a number of original developer shortcuts (pool-as-fountain, fence as half-walls) have been replaced with better solutions.
What's New in 0.1
Housing & Residential
- Most houses decorated and rebuilt with modern techniques many with basements added (oh my goodness that took a lot), some even have secret rooms now.
- Horse arena removed (rich people don't want stinky horses living that close) and replaced with a futuristic house for residents who are definitely not time travellers and definitely not clones
- Laundry machines added to many houses
- New laundromat built
- New apartment building on the science hill (my game has some sort of bug where it kept giving me room mates when I lived there, so watchout for that)
Public Lots & Landmarks
- Library and gym updated (including seasonal variants)
- Town hall, art museum, and diner updated
- Science centre now has a proper dome you can actually go inside
- Stylist building landscaped and parking added
- Dog park added (worth seeing out on camera for the first time, if you'll be recording)
- Gypsy wagon, archive, and ferry location added for the Supernatural fans
- Indoor-outdoor resort built
- Docks and houseboats (a little glitchy) added (you may need to teleport your active houseboat to the middle of the ocean if you get stuck)
- Custom scuba diving spots
- Built a resort that was supposed to float in the middle of the ocean moved to shore (water taxi pathing did not work and would crash the game)
Fixes & Improvements
- Many places where the original devs used pools as fountains replaced with actual fountains
- Bridges added instead of weird landscaping bridges across ponds
- Teleporting phone booths added all around town (subway system made no sense)
Notes
- Not every building around the ponds is a favourite yet — some still need love
- I've been playing on this map for quite a while, most townies aged up once before I turned off aging if I remember right.
- And more changes I don't even remember
Screenshots
Housing

This apartment building is the first in the town, it's where all those random "NPC"s nobody cares about live when they're not being a bartender, cashier, or service worker.

Inside the apartment building on the hill, including in-suite laundry!

The one houseboat I’ve built so far. There are four docks around town.

Outdoor lighting and deck furniture added to the house, including coloured lighting. I remember coloured lights not being something you could pick when the game shipped: they were always there, but no UI was made for them until later. High-End Loft Stuff, the first stuff pack, shipped with funny digital-looking lights that gave off a cyan light, before you could actually change the colour of lights in game.

Laundry added, and the garage interior finished and lit.

The basement added to the house.

Bikes and lights added to the garages.

Deck furniture and proper bars added! Not just those two-tile juice things.

Under Construction — Jerry Martin

This house NEEDED the new roof type. It’s just MADE for this house—it fits so perfectly. Added a hot tub and a pool with a god damn diving board.

This house just NEEDED a basement.
Spoiler warning: tombs — click to reveal

The basement, with a tomb behind the bookshelf.

I built a family to move into this house with way too many kids and animals. They’re going to be “That neighbour”.
Spoiler warning: tombs — click to reveal

And obviously it needed a basement with a connecting tomb.


Needed to look lived in, as well as a basement (oh my god, it took so long to make the stairs work for this one, don’t even ask).

This house just needed fountains!

And some redecorating and clutter to make it look lived in. You’ll notice I use the micro-adjustment rotation and placement tool the Sims team is apparently ALLERGIC. to.

The Sims team so desperately wanted fountains.

Due to some shady deal with the town’s planning committee (who are apparently distant relatives of Wigan council), this 60-foot billboard was placed right next to these people’s house and their brand-new shed. The town claims there’s nothing they can do about it.

I always thought this house seemed like “white trash” with its furniture outside—the kind of people who’d own a pit bull named Princess with a body count of 1 or 37, depending on how you measure it, sitting on the front-yard couch drinking beer. Their neighbours hate them and complain constantly, but the town just won’t do anything about it.

The “TheFuture” household—a futuristic household whose occupants def aren’t from the future. Living here are the clones triplets NotFrom, AlsoNotFrom, and StillNotFrom TheFuture. They deny any allegations regarding having a time portal in the basement.








And there’s totally not a hidden door you could break into at the back of the house to get to the future.
Spoiler warning: hidden basement — click to reveal



Mrs. Alto wanted a “modern”-looking kitchen. I think it totally doesn’t match the house, and Nick thought there was nothing wrong with the old one, but as long as she’s happy...

Hey look, a bridge!

Did anyone find it really weird that the Goths have so many bodies in the back yard?
Spoilers, the Goth house
Spoiler warning: the Goth house — click to reveal

Did anyone look in their shed in the back yard? (Note: the stairs currently aren’t working.)

I think we all knew some really messed up stuff was happening in (or under) the Goth house, it just happens to go a lot deeper than we expected.


Resorts

My indoor-outdoor resort, from the street.

My indoor-outdoor resort, inside.

The top floor of the indoor-outdoor resort, with its two suites. I went for that weird thing modern hotels do for some reason: cuck chairs, showers and bathtubs exposed behind glass or open to the room, the toilet in full view, and windows so people underneath can see you too!

This resort was supposed to float offshore, but Sims kept getting into the water taxi, then getting back out, over and over instead of leaving. I moved it to shore.
Public Lots

Parking added to the weirdly rotated swap-n-sell store. Yes, that’s its default rotation.

Parking added at the salon and tattoo parlour.

The exclusive pool club. I’ve always thought of it as a perk for the three houses that look like they’re in a homeowners’ association, rather than somewhere open to the public.

The “Drinking Bleach Laundromat” exterior.

Inside the “Drinking Bleach Laundromat”.

My exclusive pool club, built into the side of the hill. It’s not finished yet—as you can see, there’s still a contractor working.

New lot: “The old guard tower”.
Spoilers—you might want to film your reaction

The dog park :) The town thinks one of them actually works, nobody knows which though.

What about a waterslide or a GOD DAMN diving board?

Phone booth added at the theatre.
Spoiler warning: tombs — click to reveal

The tomb underneath the theatre.

Beach redecorated.

Even a public washroom.


Did someone say “scuba diving”??? There's four scuba diving spots, I can't remember if I've finished all four.

Hey look, an actual bridge! And yes, they can path over it, but of course they go all the way around XD

Did I mention I’ve also been adding the insect, fish, and other spawners around town too?

Town hall. Someone fell off the brickwork, so they had to add the gaudy railing. Then they added fountains that hardly work, and their shoddy railing fell in when a heavyset fella (cough cough Jack Bruch cough) leaned on it, broke it and fell in.

The library, now with a playground.

Now with a café serving stale pastries and crazy expensive (but good) drinks.

And with the archives out back.

And using the event lot marker, the library lobby is decorated for the winter season only during the winter season.

Police station parking lot.

The gym, but now with lighting fixes using debug lights so the pool deck is actually illuminated.

And a roller rink on the roof of the gym, which switches to a skating rink in winter using an event lot marker.

The gypsy wagon.

This is going to be a campground! It turns out the pre-placed tent isn’t an object in the debug menu, even though they placed many of them in the World Adventures expansion pack, so I’m going to need to get a mod so I can place the tents. Then this will be a campground :)

The campground, right next to this stupidly noisy waterfall! Anyone ever build their nice house here and regret it?

The diner now has a proper park in the blank space they had before.
Science Centre

The teleporting phone booth added in front of the science building.

The science centre, now with a dome you can finally go inside!

Inside the science centre dome.

The basement passage connects the outside to the inside of the butterfly dome from Late Night. It also doubles as a nectary, for making “teen-safe” wine.
Required Packs
- Base Game
- World Adventures
- Ambitions
- Late Night
- Generations
- Showtime
- Supernatural
- Seasons
- University Life
- Island Paradise
- Into the Future
Possibly used (unconfirmed): High-End Loft Stuff
I built this on Mac, so I do NOT have the option to turn packs off at the launcher.
Installation
- Download the zip file from this repository and unzip it.
- On Mac: Place the world folder in your
~/Documents/Electronic Arts/The Sims 3/Saves. On windows: Place the wolrd folder in%USERPROFILE%\Documents\Electronic Arts\The Sims 3\Saves. - Launch the game and select the world from the world selection screen.
- Make sure all required packs listed above are enabled.
Tip: If you're recording, the new dog park is worth a look on camera.
Work in progress
- Buildings at ponds aren't final.
- washroom at the festival park isn't final.
- Tombs have issues, my version of the game won't show the green link lines betewen linked objects, so it's REALLY hard to tell what I've done.
Tombs
- Tombs are under the theatre, goth house, and the empty house on the beach front, and maybe one more.
Credits
Custom overhaul by Joe Boll.
Built on the original EA world using the packs listed above.
Please credit me and link to this repo if you're posting about my map :) https://gitlab.com/JoeBoll/sunset-valley-joes-version/
Version 0.1 — First public release.